Video Game Development Week 8: Finishing Touches November 12, 2020November 12, 2020 August MillerAugust Miller 0 Comments This week we’ll be wrapping up flappy bird with some finishing touches. Find the slides here. Find the required assets for this week here. Post navigation Previous Previous post: Next Next post:
Video Game Development Week 10: Implementing the “New” Input SystemVideo Game Development Week 10: Implementing the “New” Input System This week we will be talking about Unity’s “new” (it’s a few years old now) input system. This is not... Read MoreRead More
Game Development Week 13: Structs, Serialization, and Scriptable ObjectsGame Development Week 13: Structs, Serialization, and Scriptable Objects This week, we will be discussing structs, serialization, and Unity Scriptable Objects in order to implement a robust save/load system.... Read MoreRead More
Video Game Development Week 12: Creating an Inventory SystemVideo Game Development Week 12: Creating an Inventory System This week, we will be wrapping up some things from the jumping and moving class. After that, we are going... Read MoreRead More