This week we will be talking about Unity’s “new” (it’s a few years old now) input system. This is not ...
Month: January 2021
Video Game Development Week 9: Revisiting the Spawner, Object PoolingVideo Game Development Week 9: Revisiting the Spawner, Object Pooling
In this class, we will revisit the previous implementation of spawner, and overhaul it with object pooling functionality. Find the ...