This week, we will be discussing structs, serialization, and Unity Scriptable Objects in order to implement a robust save/load system. ...
Month: February 2021
Video Game Development Week 12: Creating an Inventory SystemVideo Game Development Week 12: Creating an Inventory System
This week, we will be wrapping up some things from the jumping and moving class. After that, we are going ...
Video Game Development Week 11: Jumping, Moving, and everything it entails…Video Game Development Week 11: Jumping, Moving, and everything it entails…
This week, we will be diving into all that great vector math that allows us to move characters, test if ...