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Month: February 2021

Game Development Week 13: Structs, Serialization, and Scriptable ObjectsGame Development Week 13: Structs, Serialization, and Scriptable Objects

February 18, 2021February 18, 2021 August MillerAugust Miller 0 Comments

This week, we will be discussing structs, serialization, and Unity Scriptable Objects in order to implement a robust save/load system. ...

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Video Game Development Week 12: Creating an Inventory SystemVideo Game Development Week 12: Creating an Inventory System

February 11, 2021February 11, 2021 August MillerAugust Miller 0 Comments

This week, we will be wrapping up some things from the jumping and moving class. After that, we are going ...

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Video Game Development Week 11: Jumping, Moving, and everything it entails…Video Game Development Week 11: Jumping, Moving, and everything it entails…

February 6, 2021February 6, 2021 August MillerAugust Miller 0 Comments

This week, we will be diving into all that great vector math that allows us to move characters, test if ...

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Calendar

April 2021

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  • Copper Country Coders

    Copper Country Coders

    April 3, 2021  2:00 pm - 3:30 pm

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  • Copper Country Coders

    Copper Country Coders

    April 10, 2021  2:00 pm - 3:30 pm

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  • Copper Country Coders

    Copper Country Coders

    April 17, 2021  2:00 pm - 3:30 pm

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  • Copper Country Coders

    Copper Country Coders

    April 24, 2021  2:00 pm - 3:30 pm

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Recent Posts

  • Expanding the Save Manager
  • Video Game Development Week 14: Animation
  • Game Development Week 13: Structs, Serialization, and Scriptable Objects
  • Video Game Development Week 12: Creating an Inventory System
  • Video Game Development Week 11: Jumping, Moving, and everything it entails…

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  • 2020-2021
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  • Video Game Development

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  • March 2021
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