This week we will expand the save manager to save and load lists. We will use this functionality to implement ...
Author: August Miller
Video Game Development Week 14: AnimationVideo Game Development Week 14: Animation
We will be discussing keyframe animation at a high level, and Unity’s state-machine implementation of animation known as “Mecanim”. This ...
Game Development Week 13: Structs, Serialization, and Scriptable ObjectsGame Development Week 13: Structs, Serialization, and Scriptable Objects
This week, we will be discussing structs, serialization, and Unity Scriptable Objects in order to implement a robust save/load system. ...
Video Game Development Week 12: Creating an Inventory SystemVideo Game Development Week 12: Creating an Inventory System
This week, we will be wrapping up some things from the jumping and moving class. After that, we are going ...
Video Game Development Week 11: Jumping, Moving, and everything it entails…Video Game Development Week 11: Jumping, Moving, and everything it entails…
This week, we will be diving into all that great vector math that allows us to move characters, test if ...
Video Game Development Week 10: Implementing the “New” Input SystemVideo Game Development Week 10: Implementing the “New” Input System
This week we will be talking about Unity’s “new” (it’s a few years old now) input system. This is not ...
Video Game Development Week 9: Revisiting the Spawner, Object PoolingVideo Game Development Week 9: Revisiting the Spawner, Object Pooling
In this class, we will revisit the previous implementation of spawner, and overhaul it with object pooling functionality. Find the ...
Video Game Development Week 8: Finishing TouchesVideo Game Development Week 8: Finishing Touches
This week we’ll be wrapping up flappy bird with some finishing touches. Find the slides here. Find the required assets ...
Video Game Development Week 7: The Player ManagerVideo Game Development Week 7: The Player Manager
This week, we will talk about the player manager. This will be in charge of player-specific tasks like knowing when ...
Video Game Development Week 6Video Game Development Week 6
This week, we will be expanding on the obstacle spawner with an obstacle mover. We will also explore local space, ...