Video Game Development
The curriculum for August’s group for the 2020-2021 school year.
We will be discussing keyframe animation at a high level, and Unity’s state-machine implementation of animation known as “Mecanim”. This week, we will be adding… Read More »Video Game Development Week 14: Animation
This week, we will be discussing structs, serialization, and Unity Scriptable Objects in order to implement a robust save/load system. Find the slides here Find… Read More »Game Development Week 13: Structs, Serialization, and Scriptable Objects
This week, we will be wrapping up some things from the jumping and moving class. After that, we are going to dive into using key… Read More »Video Game Development Week 12: Creating an Inventory System
This week, we will be diving into all that great vector math that allows us to move characters, test if they are on the ground,… Read More »Video Game Development Week 11: Jumping, Moving, and everything it entails…
This week we will be talking about Unity’s “new” (it’s a few years old now) input system. This is not the default input functionality that… Read More »Video Game Development Week 10: Implementing the “New” Input System
In this class, we will revisit the previous implementation of spawner, and overhaul it with object pooling functionality. Find the slides here
This week we’ll be wrapping up flappy bird with some finishing touches. Find the slides here. Find the required assets for this week here.
This week, we will talk about the player manager. This will be in charge of player-specific tasks like knowing when we have hit an obstacle… Read More »Video Game Development Week 7: The Player Manager